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ClearNav II / Re: LONG MAT tasks
« Last post by Kilo Foxtrot on January 03, 2019, 08:38:37 AM »
Got it!

Thanks Evan.
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ClearNav II / Re: LONG MAT tasks
« Last post by Evan Ludeman / T8 on January 03, 2019, 08:12:11 AM »
The glide to turn / glide to finish function on the ribbon is general purpose, used by most pilots on most tasks.  I think everyone knows how this works and what it's good for...

The stuff on the task/action page is less commonly used.  It's there so you can over ride normally automatic functions if needed, but it's rarely needed.

If you insert "Finish" as a turnpoint in your task, CN will treat it as it would any other turnpoint.  The big problem here is that if you are navigating to a turnpoint as opposed to your task finish, the final glide information to the turn will be based on the elevation at the turn, NOT the minimum finish height on your task sheet.  The minimum finish altitude specified in your task is applied to the last waypoint in the task. 

Just to bang it home one more time: as far as CN is concerned, the finish is the last waypoint in the task, and finish parameters (radius, min. altitude) are applied to this last waypoint.  CN doesn't recognize specific turnpoint names (e.g. "Finish" for any purpose).
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ClearNav II / Re: LONG MAT tasks
« Last post by Kilo Foxtrot on January 03, 2019, 07:45:45 AM »
And one other thing.
If "Finish" is inserted in the task list ahead of other turn points, are they ignored? I would assume so, but would like to know before we start flying again.
Would this affect the task timing properly?

Thanks
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ClearNav II / Re: LONG MAT tasks
« Last post by Kilo Foxtrot on January 03, 2019, 07:39:40 AM »
Thanks Evan!

So--there are two different "Glide to finish" functions?!
Blue ellipse in a MAT! Cool!

Thanks for the clarification, but the manual needs help.
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ClearNav II / Re: LONG MAT tasks
« Last post by Evan Ludeman / T8 on January 03, 2019, 07:20:33 AM »
The "glide to finish" function I am speaking of is on the task/action page.  It's a nav function.  The purpose is to set your destination and final glide requirements to the finish, bypassing any as yet unreached turnpoints.  Obviously, this is rather different that the glide to next turn / glide to finish (around all remaining turns) function on the ribbon menu. 

I've never used the task/action/glide to finish function, so I don't know (and the online manual does not make clear) what it does with the stats, or even what Chip's intention was when he added the function.  I don't think it is commonly used.  What I do is edit the task, deleting turnpoints once I am certain I won't need them.

As you approach minimum task time, a blue ellipse will appear on the map display.  To arrive over minimum time, your last turnpoint should be outside the ellipse.  I don't believe this feature was ever documented in the manual, but it works quite well.





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ClearNav II / Re: LONG MAT tasks
« Last post by Kilo Foxtrot on January 02, 2019, 11:14:32 AM »
Thanks Evan;
Help me understand----"Glide to Finish", according to the manual, is to set a final glide around ALL REMAINING turn points. So, it does not eliminate turn points you don't want to use. If, instead, it is "Glide from Here to Finish" then that makes it easy. In a Long MAT, you probably won't use all the turn points, so you need to play "what-if?" with a few. Deleting and re-inserting is a bit clumsy.
If you use the "GoTo" function, it stops the task timing, Yes?
Please clarify and suggest "best practice" for this task.

Hartley
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ClearNav II / Re: LONG MAT tasks
« Last post by Evan Ludeman / T8 on December 31, 2018, 07:15:03 PM »
It's nearly trivial to delete turnpoints you do not wish to use.  The "nearly" part is that it is a bit too easy to overdo it, so be careful!

There's also a "glide to finish" function on the task/action screen.

http://clearnav.net/CN-Manual/Manual/CN-Manual-Task.html

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ClearNav II / LONG MAT tasks
« Last post by Kilo Foxtrot on December 30, 2018, 06:26:41 PM »
It is fairly easy to add turn points. But with a Long MAT, it may be appropriate to subtract turn points. Does CN II ignore turn points after "FINISH"? This would be easier that deleting and replacing turnpoints as "trial and error". So, just inserting "Finish" someplace would finish the task for timing purposes, yes-or-no?
Thanks Evan
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ClearNav Software / Re: CNII FLarmnet problem
« Last post by Kilo Foxtrot on December 05, 2018, 05:18:30 AM »
That's helpful!

Thanks
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ClearNav Software / Re: CNII FLarmnet problem
« Last post by carbonprop on December 04, 2018, 08:27:11 AM »
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